GAME FOR IMPROVING STUDENTS’ ENGLISH LITERACY IN TARGETED SCHOOL OF KAMPUS MENGAJAR

Primasari, Yusniarsi and Supriyono, Supriyono and Dwi Lestari, Yayuk and Puspita sari, Hesty (2024) GAME FOR IMPROVING STUDENTS’ ENGLISH LITERACY IN TARGETED SCHOOL OF KAMPUS MENGAJAR. JEELS (Journal of English Education and Linguistics Studies), 12 (1): 1. pp. 1-20. ISSN P-ISSN: 2407-2575 E-ISSN: 2503-2194

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Abstract

GEMOY (Gleaming English Game for Youth) is an Android-based educational game designed to enhance English literacy among students of Kampus Mengajarprogram in Trenggalek. This study aims to develop interactive and engaging activities through an Android-based to improve students' literacy levels. Fifty students at the eighthgrade in two of junior high schools wereequallydivided intoan experimental group and a control group. Three media validators and three material validators were involved in validating the game. Questionnaires and test were used to collect the data and analyzed using descriptive and Independent T-tests. The findings revealed that the media validation and material validation were valid and the score showed high improvement. The t-value was -51.187. Itindicates that there was a significant difference. Based on the result, an important implication of implementing the game in Kampus Mengajarprogram demonstrates its potential to support educational initiatives and improve students’ literacy competence proven by the significant improvement of the process.

Item Type: Article
Subjects: FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN > Pendidikan Bahasa Inggris
Divisions: FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN > Pendidikan Bahasa Inggris
Depositing User: M Taofik Chulkamdi
Date Deposited: 13 Mar 2025 04:34
Last Modified: 13 Mar 2025 04:34
URI: https://repository.unisbablitar.ac.id/id/eprint/1046

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