Items where Author is "Sutanti, Nita"

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Number of items: 9.

Article

Sutanti, Nita and Puspita sari, Hesty and Maulida Rizikiya, Intan and Supriyono, Supriyono (2022) Implementing “Superlary Game” to Improve Students’ Vocabulary Mastery. Jurnal Ilmiah Lingua Idea, 13 (2). pp. 159-167. ISSN 2580-1066

Sutanti, Nita and Salma, Salma (2022) TOEFL untuk Meningkatkan Kualitas Bahasa Inggris Peserta Didik: Pelatihan dan Praktik. Prima Abdika: Jurnal Pengabdian Masyarakat, 2 (4). pp. 352-358. ISSN 2776-5636

Sutanti, Nita and Puspita sari, Hesty and Ulum, Bahrul and Salma, Salma (2022) EXPLORING STUDENTS’ RESPONSES TO THE “MISSYOU” LYRIC GAME ON LEARNING LISTENING. Jurnal Bahasa Lingua Scientia, 14 (1). pp. 129-142.

Sutanti, Nita and Puspita sari, Hesty (2022) Missyou Lyric Game Model to Increase Students Listening Ability. Advances in Educational Technology, 1 (2). pp. 72-78. ISSN 2828-4674

Sutanti, Nita and Fadhilawati, Fadhilawati (2021) THE EFFECTIVENESS OF QUIZIZZ APPLICATION TO INCREASESTUDENTS’ GRAMMAR ACHIEVEMENT. ELTT Conference, 7 (9). ISSN 2579-437X

Sutanti, Nita and Supriyono, Supriyono and Nuzulya Rahma, Laila (2021) DIGITAL PICTORIAL LEARNING MEDIA FOR TEACHING AFFIXES OF SEVENTH GRADE OF JUNIOR HIGH SCHOOL. JOSAR, 6 (2). pp. 92-99. ISSN 2503-1155

Nuzulya Rahma, Laila and Supriyono, Supriyono and Sutanti, Nita (2021) DIGITAL PICTORIAL LEARNING MEDIA FOR TEACHING AFFIXES OF SEVENTH GRADE OF JUNIOR HIGH SCHOOL. JARES, 6 (2). pp. 92-99. ISSN 2502-8251 (print) 2503-1155 (eprint)

Sutanti, Nita and Primasari, Yusniarsi and Puspita sari, Hesty (2021) THE CHAIN WRITING METHOD IN LEARNING WRITING FOR INFORMATION TECHNOLOGY FACULTY STUDENTS: The Effectiveness. JARES, 6 (2). pp. 49-58. ISSN 2503-1163

Patent

Fatmatul Aisyah, Nita Sutanti, Adin Fauzi (2024) Screword Game For Studying Vocabulary On Recount Text To The Tenth Grade Of Senior High School. 000579468.

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